Fundamentals of Computer Graphics
Books / Hardcover
Books › Computers › Computer Graphics
ISBN: 1568812698 / Publisher: A K Peters/CRC Press, July 2005
Suitable for one or two semesters, this textbook applies math to the generation of graphic images and introduces raster algorithms, transform tools, shading methods, ray tracing, and texture mapping. The second edition adds a bibliography and chapters on signal processing, curves, computer animation, graphics hardware, and tone reproduction written by contributors. Annotation ©2005 Book News, Inc., Portland, OR (booknews.com)
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The second edition of this widely adopted text includes a wealth of new material, with new chapters on Signal Processing (Marschner), Using Graphics Hardware (Willemsen), Building Interactive Graphics Applications (Sung), Perception (Thompson), Curves (Gleicher), Computer Animation (Ashikhmin), and Tone Reproduction (Reinhard). Maintaining the strengths of the first edition, the authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code.
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