Description
A book/disk reference of C sprite-management routines and C library functions for creating bit-plane sprite motion on a PC, with step-by-step instructions for creating the effects found in arcade-style animation programs. Includes pages and pages of source code. The disk contains working source code examples, original code for a commercial- quality bit-plane graphics library, and source code and executable files for a sprite-editor program. Annotation c. by Book News, Inc., Portland, Or.
Read More
This book puts at your fingertips a powerful library of C sprite management routines you can use to instantly create lightning-fast bit-plane sprite motion on a PC. By emulating elements of a graphics co-processor, this disk of C library functions makes it easier to animate sprites, missiles, and bullets for video games and special effects.Len Dorfman's clear, step-by-step instructions show you how to create three types of graphics objects found in arcade-style animation programs: sprites, missiles, and bullets. Seamlessly integrate the bit-plane animation functions with Borland's and Microsoft's Graphic Interfaces. Inside, you'll find functions and corresponding source code for smoothly moving graphics objects within a bit-plane in all directions; detecting collisions between sprites, missiles, and bullets; and designing multi-colored sprites.Disk includes working source code examples in C that demonstrate bit-plane animation techniques; complete, original code for a commercial-quality bit-plane graphics library; and the source code and executable file for a sprite editor program that generates the C source definitions of multi-colored sprites.
Read Less