Elements of an experience that are engaging are the very ones that make it an effective learning experience, says Quinn, and so simulation games can be an important part of electronic learning. He offers a process for designing electronic-learning simulation games, both for educators who want to move beyond traditional electronic learning, and for game developers who want to cash in on all those lucrative education contracts. Pfeiffer is an imprint of Wiley. Annotation ©2004 Book News, Inc., Portland, OR (booknews.com)
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Learning is at its best when it is goal-oriented, contextual, interesting, challenging, and interactive. These same winning characteristics also define the best computer games, which suggests that the most effective learning experiences are also engaging. Learning can and should be hard fun! The challenge is to get in touch with what it takes to design learning experiences that will excite your audience. Engaging Learning offers a much-needed guide for training professionals who want to create learning programs that are both effective and engaging. Clark N. Quinn Learning, a system designer, presents a unique framework for systematically aligning the key elements of learning and engagement with a proven design process for e-learning games. This nuts-and-bolts guide, which is both research-based and grounded in experience, offers the tools needed to transform learning experiences from humdrum to fun.
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