The Zen of Direct3D Game Programming (Prima Tech's Game Development)
Books / Paperback
Books › Computers › Programming › Games
ISBN: 0761534296 / Publisher: Muska & Lipman/Premier-Trade, June 2002
A definitive overview of DirectX Graphics Immediate Mode and DirectDraw describes the diverse applications of DirectX Graphics, discussing its diverse features and structure and providing detailed coverage of the ins and outs of DirectDraw, 3D fundamentals and mathematics, and advanced features including texture mapping, rendering, simulating motion, and lighting effects. Original. (Intermediate)
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Whether you're a professional programmer looking to get up to speed on DirectX® 8.0 or a hobbyist new to game programming, this book will be your ultimate guide to programming amazing 3D computer graphics with Microsoft® Direct3D® 8.0! It provides a solid introduction to interactive entertainment engineering, Windows® programming, and advanced graphical techniques. Inside you'll find deep coverage of 2D graphics, including using double buffering, page flipping, programming a bitmap font engine, and creating a Quake-style programmable console. Read on to learn sophisticated 3D graphics programming techniques such as bilinear filtering, texturing, materials, lights, and how to develop an object-orientated frame based object hierarchy in order to simulate amazingly realistic animation effects. Begin your journey into the world of Direct3D - and great games - here, now!
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