An armband on a jogger gathers more than just sweat; it also records physiological data to download. A robot receptionist not only answers the phone but also gossips. These are not the stuff of dreams. They are on the market or near to it right now. Practitioner (on many levels) Saffer describes how to design products that are just as innovative, practical and human-centered, starting with definitions and the history of this new field, then shifting to defining the product, choosing an approach, using the elements of interactive design (motion, space, time, appearance, texture, sound) and their laws, characteristics of good design, design research and brainstorming, the craft end (task flows, storyboards, etc.), interface design basics, developing smart applications and clever devices, and designing for service. He closes with a peek into the future and a section on design ethics. Annotation ©2006 Book News, Inc., Portland, OR (booknews.com)
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Explore the new design discipline that is behind such products as the iPod and innovative Web sites like Flickr. While other books on this subject are either aimed at more seasoned practitioners or else are too focused on a particular medium like software, this guide will take a more holistic approach to the discipline, looking at interaction design for the Web, software, and devices. It is the only interaction design book that is coming from a designers point of view rather than that of an engineer.This much-needed guide is more than just a how-to manual. It covers interaction design fundamentals, approaches to designing, design research, and more, and spans all mediums—Internet, software, and devices. Even robots! Filled with tips, real-world projects, and interviews, you’ll get a solid grounding in everything you need to successfully tackle interaction design.Designing for Interaction is an AIGA Design Press book, published under Peachpit's New Riders imprint in partnership with AIGA.
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